Grimm Incorporated

Getting Ready 2

Adversaries decided on

No game per se, this week. Still doing collaborative world building, which is a good thing. Discussed who or what our main bad guys should be. We went with mythical creatures and the fair folk, which is a nice departure from vampires, zombies and demons, and something I can work with. Not that there won’t be vampires, zombies or demons.

Did some work outside of game time on various bad guys.

To do for this week, put character sheets up on the website, work on the wiki, and write the 1st Session plot notes.


CmdrPulsar CmdrPulsar

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